Home I eSports I Introduction to Dota 2 Patch 7.20e and potential meta changes
Valve has released the 7.20e latest patch in Dota 2. Let’s see how the new patch has changed the meta and laning phase that was dominating in the past couple of patches.
The 2-1-2 is now the primary lane setup if you want to win a game in Dota 2. In the past months, we did saw 1-1-3 setup with roaming support. But now the offlaner has gotten the right to be the carry for the team. Picking an offlaner is not even essential. Since in many Pub and Pro games, it is not an insane idea to pick 3 core heroes. With the new deny mechanics, you can simply accumulate a decent amount of gold and carry the game.
The map of Dota 2 has been touched in almost every corner. The towers have been moved, there are new paths in the jungle, high ground areas everywhere. New places to plant wards, neutral camps moved to different places. This has a tremendous impact on the meta since the games have now become longer in time duration. With more area and creep camps, it is now a lot hard to do warding on the map. Although the vision provided by the wards has been modified. The huge map can get you to farm easily with just a bit of awareness.
The most important skill changes are Counterspell (Anti-Mage), Will-o-Wisp (Keeper of the Light) and Burning Army (Clinkz). With the Counterspell ability AM is surely back in the competitive. The hero was forgotten in the pro scene for more than a year but this change has surely made him a decent pick. With Will-o-Wisp, KoTL is now one of the best team fight heroes. Since he can stun an entire team in a decent radius for a few seconds. With Burning Army, Clinkz is somewhat a forgotten hero. As its popularity has declined in the past weeks.
The 35 abilities that pierced Spell Immunity will no longer do so. The Black King Bar item has a prescription cost increased from 1375 to 1450. The effect of Hex can now be removed with a “Strong Dispel” effect. This might not be a big issue in the lower tier games. Since most players ignore defense and simply go for offensive items. However, in the high tier and pro games, the item is now seen picked in a lot of games. Even on heroes, like Phantom Assassin, some make BKB as their 2nd or 3rd item to wrap up games as soon as possible.
Apart from the 6 normal slots and 3 of the backpack, a new slot incorporates exclusively all your TPs. These will always be available to use at any time after cooldown. This may cause BoT to be skipped in long game stages to purchase other boots and get stats. Since the TP is always ready to return to the base. Moreover, along with the new slot, the cooldown of BoT and TP are not dependent on each other. They have their own independent cooldown. So it means, that heroes like Naga, Nature’s Prophet and Lycan are now a menace when it comes to pushing lanes.
Valve removed the concept of daily hero with the bonus. The bonus consisted of an extra mango and every day 10 heroes were selected on a random basis. In addition, the option “random” has been modified so that you do not take into account the 25 least played heroes and can only use the first 2 picks of each team. This is amongst the very few changes that have been welcomed by the Dota 2 community. Since if you are not a habitual Meepo or Chen player then you won’t have to be worried about picking them. After nearly 7 years of Dota 2, this little change is surely liked by almost every player of the game.
These last weeks we have seen it as a core. In the offlane in the hands of Yang “Chalice” Shenyi of PSG.LGD. In mid led by Vladimir “No [o] ne” Minenko of Virtus Pro or Lasse “MATUMBAMAN” Urpalainen. Its base attack, animation, and Poison Touch ability make this hero very strong in the early and middle phase of a game.
In addition, Valve redesigned his definitive ability which is now a passive one that reduces the time of recharge of his abilities items. The passive applies armor reduction to the nearby enemies, allowing you to initiate easily. The professional players are picking up Necronomicon as the first item to increase the farm. Destroy enemy towers and be aggressive by combining Poisonous Touch and Shadow Wave to kill the enemies.
Prior to Update 7.20 the selection percentage was below 50% and is now around 54%. In the Chongqing Major qualifiers, Dazzle was the third most chosen hero with 64 games though his winning percentage (42.19%) was not very good enough. In the last mini patches, three of his skills have undergone modifications to the downside, but it is still a very viable pick.
Sand King’s new Sandstorm is very annoying. it is no longer a channeled skill and now allows you to move within its radius. It has a win rate of 54% at all MMR levels, which translates into a 10% increase since Update 7.19.
In the Chongqing Major qualifiers, he was the second most played hero in a total of 68 games with 50% wins. So, it has been adjusted in the following mini patches, although it has only lowered its overall rate of wins by 2%. Sand King is still a hero to take into account, both in public and competitive games.
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